Haciendo gala de la uniformidad que nos brinda el mod FFAA, instamos a todos a usar una uniformidad coherente y similar, para una facil identificacion.
Con el armamento, opinamos por igual, la amplia gama de armas que ofrece el mod FFAA, representativas del armamento del ejercito español, es más que variado para una agradable partida de la comunidad.
Perfil basico para importar en Arsenal:
Código: Seleccionar todo
comment "Exported from Arsenal by Jove Chiere";
comment "Remove existing items";
removeAllWeapons this;
removeAllItems this;
removeAllAssignedItems this;
removeUniform this;
removeVest this;
removeBackpack this;
removeHeadgear this;
removeGoggles this;
comment "Add containers";
this forceAddUniform "ffaa_brilat_CombatUniform_item_d";
this addItemToUniform "ffaa_nvgoggles";
this addItemToUniform "ACE_EarPlugs";
for "_i" from 1 to 2 do {this addItemToUniform "ACE_fieldDressing";};
this addItemToUniform "ACE_morphine";
for "_i" from 1 to 3 do {this addItemToUniform "ffaa_556x45_g36";};
this addVest "ffaa_et_moe_peco_02_mtp";
for "_i" from 1 to 5 do {this addItemToVest "ACE_packingBandage";};
for "_i" from 1 to 10 do {this addItemToVest "ACE_quikclot";};
for "_i" from 1 to 5 do {this addItemToVest "ACE_elasticBandage";};
for "_i" from 1 to 10 do {this addItemToVest "ACE_fieldDressing";};
this addItemToVest "ACE_tourniquet";
for "_i" from 1 to 2 do {this addItemToVest "ACE_morphine";};
this addItemToVest "ACE_microDAGR";
for "_i" from 1 to 2 do {this addItemToVest "SmokeShell";};
for "_i" from 1 to 2 do {this addItemToVest "ffaa_granada_alhambra";};
this addItemToVest "Laserbatteries";
for "_i" from 1 to 8 do {this addItemToVest "ffaa_556x45_g36";};
for "_i" from 1 to 2 do {this addItemToVest "ffaa_556x45_g36_tracer_green";};
this addHeadgear "ffaa_brilat_casco_d";
this addGoggles "ffaa_Glasses";
comment "Add weapons";
this addWeapon "ffaa_armas_hkg36e_normal";
comment "Add items";
this linkItem "ItemMap";
this linkItem "ItemCompass";
this linkItem "ItemWatch";
this linkItem "tf_anprc152_1";
comment "Set identity";
this setFace "WhiteHead_02";
this setSpeaker "ace_novoice";
[this,"MOE_1_DS"] call bis_fnc_setUnitInsignia;